LeoStars
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Bespoke development

A hacking-simulation game used by 1,000+ players

UbisoftGaming · Enterprise2025
Ubisoft
1,000+
Active players
< 60 ms
Multiplayer round-trip
6 weeks
Kickoff to launch
The challenge

Ubisoft needed a hacking-simulation game for an internal-and-community-facing initiative: realistic terminal mechanics, branching missions, shared sessions, and a UI that felt like a real intrusion — not a quiz. The catch: they needed it production-grade and stress-tested for thousands of concurrent players before launch.

Our approach

We shipped the game end-to-end in six weeks. A custom terminal engine, mission scripting DSL, a multiplayer backend on WebSockets with sub-60ms round-trips, and a level editor the Ubisoft team uses to author new missions without touching code. Over a thousand players ran through it on launch week.

LeoStars built in six weeks what we would have scoped for half a year. The multiplayer just worked — and the level editor means we keep shipping content.
Producer, Ubisoft
Let's talk

20 minutes.
No deck. No demo.

Tell us about the workflow you'd automate first. We'll tell you whether it's worth it — even if the answer is no.

20-min discovery call
Andorra · UTC+1
MAR 2026
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Friday, 14 March
Confirm 10:30

LeoStars — AI agency in Andorra

LeoStars is an AI agency that builds AI agents, automations, internal copilots and custom software (Web2 and Web3) for companies in Europe and Latin America. Based in Andorra, working in English, Spanish and Catalan.

Services we ship

Clients

Ubisoft, Aleph.im, Aspectados.